DESIGN THINKING
Design Thinking for Practitioners
empathize
define
ideate
prototype
test
Design challenge
Persona
ethnography
Customer Journey Map - CJM
User Goals
Expectations
Process
Experience
Touch Points
Pain Points
User Goals
Expectations
Process
Experience
Touch Points
Pain Points
Opportunities
Understand the objectives
get to know the customers
create personas
understand the journey
identify the touch points
give depth to the journey
put it together
Define:
HMW?How Might We?
Ideate:
SCAMPER
Substitute
Combine
Adapt
Modify
Put to another use
Elimiate
Reverse
Prototype:
MVPs
Wireframes
Paper Prototypes
Understand the objectives
get to know the customers
create personas
understand the journey
identify the touch points
give depth to the journey
put it together
Define:
HMW?How Might We?
Ideate:
SCAMPER
Substitute
Combine
Adapt
Modify
Put to another use
Elimiate
Reverse
Prototype:
MVPs
Wireframes
Paper Prototypes
Test: